/*
	Azid Engine is 3D Game Engine developed along side with Galactic Siege (see Google Code) 
	Copyright (C) 2010  Jorgen Ader

	This file is part of AzidEngine.

	AzidEngine is free software: you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation, either version 3 of the License, or
	(at your option) any later version.

	AzidEngine is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with AzidEngine.  If not, see <http://www.gnu.org/licenses/>. 
	
	This is Example State
*/

#include "../includes/EngineGameState.hpp"

using namespace Ogre;
using namespace AzidEngine;

GameState::GameState()
{
}

GameState::~GameState()
{
}

void GameState::onCreate()
{
	// TODO add creation code here
}

void GameState::onUpdate(double frameTime)
{
	// TODO add update code here
}

void GameState::onDestroy()
{
	// TODO add destroy code here
}
